Akela (stats) and Paola (stats) square off in the 11th installment of the Head-to-Head series!
Akela is the most experienced H2H competitor at Fight Pulse, this being her 5th contest, while her opponent, Paola, takes part in her first such contest. Akela has average upper-body strength and mostly relies on the scissors segment to get the victory, having arguably the strongest squeeze at Fight Pulse. Paola has upper-body strength and is athletic, which can cause trouble for Akela.
Due to the amount of time the lifting round lasted in HH-10, we changed the front lift to the over-the-shoulder lift for this and all future head-to-head contests, to make it shorter. This is also the last contest that includes a fingerlock-wrestling (mercy game) challenge. Starting with HH-12 it will be replaced with a push-out contest.
H2H contest consists of the following 11 challenges:
#1 Fingerlock wrestling – opponents lock their hands in a test of strength and try to get each other to either submit or get down on at least one knee
#2 Arm-wrestling – laying down on the mats; once with with each arm (possibility of a tie)
#3 Lifting – the contestant who lifts their opponent and keeps them from touching the mats for the longest period of time wins this challenge; each chooses their lift type
#4 Push-ups – the contestants do push-ups on referee’s count, and the one who stops sooner loses the challenge
#5 Leg wrestling – once with each leg (possibility of a tie)
#6 Schoolgirl pin challenge – this challenge follows the basic outline of our schoolgirl pin challenge videos (FW-12, FW-16 & FW-23); in order to get a point the contestant has to pin their opponent’s shoulders down to the count of ten within a one-minute period; each can choose their favorite type of sgpin
#7 Bodyscissors – the contestant who withstands her / his opponent’s bodyscissors for the longest wins the point
#8 Front headscissors – the contestant who withstands her / his opponent’s front headscissors for the longest wins the point
#9 Reverse headscissors – similar rules to above
#10 Figure-four headscissors – similar rules to above
#11 Reverse figure-four headscissors – similar rules to above
The winner of most of these challenges is declared to be the winner of the contest. The maximum possible score is 11-0. The minimum possible difference is 0, since the challenge can end up being a tie. This could happen if 1, 3 or more of the above challenges end in a draw. The three challenges that can end up with a tie, as noted above, are arm-wrestling, leg-wrestling and sgpin challenges, when each contestant wins one of the rounds of a challenge. As to other challenges, they could theoretically end up with a tie as well, if the times are extremely close, which is nonetheless unlikely.
Video outline: introductory interviews, all the challenges listed above (18 minutes), victory pose (sgpin, then foot on face), concluding interviews.
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