Akela is the most experienced H2H competitor at Fight Pulse, this being her 5th contest, while her opponent, Paola, takes part in her first such contest. Akela has average upper-body strength and mostly relies on the scissors segment to get the victory, having arguably the strongest squeeze at Fight Pulse. Paola has upper-body strength and is athletic, which can cause trouble for Akela.
Due to the amount of time the lifting round lasted in HH-10, we changed the front lift to the over-the-shoulder lift for this and all future head-to-head contests, to make it shorter. This is also the last contest that includes a fingerlock-wrestling (mercy game) challenge. Starting with HH-12 it will be replaced with a push-out contest.
H2H contest consists of the following 11 challenges:
#1 Fingerlock wrestling – opponents lock their hands in a test of strength and try to get each other to either submit or get down on at least one knee
#2 Arm-wrestling – laying down on the mats; once with with each arm (possibility of a tie)
#3 Lifting – the contestant who lifts their opponent and keeps them from touching the mats for the longest period of time wins this challenge; each chooses their lift type
#4 Push-ups – the contestants do push-ups on referee’s count, and the one who stops sooner loses the challenge
#5 Leg wrestling – once with each leg (possibility of a tie)
#6 Schoolgirl pin challenge – this challenge follows the basic outline of our schoolgirl pin challenge videos (FW-12, FW-16 & FW-23); in order to get a point the contestant has to pin their opponent’s shoulders down to the count of ten within a one-minute period; each can choose their favorite type of sgpin
#7 Bodyscissors – the contestant who withstands her / his opponent’s bodyscissors for the longest wins the point
#8 Front headscissors – the contestant who withstands her / his opponent’s front headscissors for the longest wins the point
#9 Reverse headscissors – similar rules to above
#10 Figure-four headscissors – similar rules to above
#11 Reverse figure-four headscissors – similar rules to above
The winner of most of these challenges is declared to be the winner of the contest. The maximum possible score is 11-0. The minimum possible difference is 0, since the challenge can end up being a tie. This could happen if 1, 3 or more of the above challenges end in a draw. The three challenges that can end up with a tie, as noted above, are arm-wrestling, leg-wrestling and sgpin challenges, when each contestant wins one of the rounds of a challenge. As to other challenges, they could theoretically end up with a tie as well, if the times are extremely close, which is nonetheless unlikely.
Video outline: introductory interviews, all the challenges listed above (18 minutes), victory pose (sgpin, then foot on face), concluding interviews.
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